2019 IEEE VR Osaka logo

March 23rd - 27th

2019 IEEE VR Osaka logo

March 23rd - 27th

IEEE Computer Society IEEE VRSJ

IEEE Computer Society IEEE VRSJ



Osaka International Convention Center


DELL + Intel Japan
National Science Foundation


Tateishi Science and Technology Foundation

The Telecommunications Advancement Foundation




Huawei Japan
Knowledge Service Network
Mozilla Corporation
Osaka Electro-Communication University
SenseTime Japan

Flower / Misc

GREE, Inc.
Beijing Nokov Science & Technology Co., Ltd.
SoftCube Corporation
Sumitomo Electric Industries


Advanced Realtime Tracking (ART)
China's State Key Laboratory of Virtual Reality Technology and Systems
Computer Network Information Center, Chinese Academy of Sciences
DELL + Intel Japan
Fun Life Inc.
Nihon Binary Co., Ltd.
NIST - Public Safety Communications Research
Optitrack Japan, Ltd.
QD Laser, Inc.
Solidray Co.,Ltd.


IEEE Kansai Section

Society for Information Display Japan Chapter

VR Consortium

The Institute of Systems, Control and Information Engineers

Human Interface Society

The Japanese Society for Artificial Intelligence

The Visualization Society of Japan

Information Processing Society of Japan

The Robotics Society of Japan

Japan Society for Graphic Science

The Japan Society of Mechanical Engineers

Japanese Society for Medical and Biological Engineering

The Institute of Image Information and Television Engineers

The Society of Instrument and Control Engineers

The Institute of Electronics, Information and Communication Engineers

The Institute of Electrical Engineers of Japan

The Society for Art and Science

Japan Ergonomics Society

The Japanese Society of Medical Imaging

Exhibitors and Supporters

Doctoral Consortium

The DC is a concentrated full-day event that will be held on Saturday, March 23rd, 2019, where students present their research interests/plans/results to a panel of senior researchers in the field and receive specific constructive feedback, followed by a reception in the evening and networking opportunities during the following days. Accepted students will give in-depth presentations of their research and will receive constructive comments from mentors. Additionally, accepted students will create a poster about their work to allow IEEE VR attendees to quickly familiarize themselves with each other’s work and to be shown to a broader audience during the conference poster session. The tentative consortium schedule is as follows.

Consortium Tentative Schedule

9:00 - 9:30 am Welcome + Ice Breaker
9:30 - 10:30 am Presentations 1 - 4 (15 min each)
10:30 - 11:00 am Break & Coffee
11:00 - 12:00 pm Presentations 5 - 8 (15 min each)
12:00 - 1:30 pm Lunch Break
1:30 - 2:45 pm Presentations 9 - 13 (15 min each)
2:45 - 3:30 pm Mentoring group 1 (45 min)
3:30 - 4:00 pm Break & Coffee
4:00 - 4:45 pm Mentoring group 2 (45 min)
4:45 - 5:00 pm Closing
6:30 pm Meet @ lobby for dinner reception

Accepted Students

Student Title Affiliation
Chiou, Yan-Ming Learning Tornado Formation via Collaborative Mixed Reality Computer and Information Sciences, University of Delaware, Newark, Delaware, United States
Gunkel, Simon Multi-user (Social) Virtual Reality Communication TNO, Den Haag, Netherlands CWI, Amsterdam, Netherlands
Schirm, Johannes Case-studies of Contemporary Presence Theory: Towards More Objective and Reliable Measures of Presence Faculty of Informatics, Reutlingen University, Reutlingen, Germany
Pimentel, Daniel Digital Demons: Psychological Effects of Creating, and Engaging with, Virtual Avatars Representing Undesirable Aspects of the Self Media Effects & Technology Lab (METL), University of Florida, Gainesville, Florida, United States
Hamzeheinejad, Negin VR Simulation as a Motivator in Gait Rehabilitation University of Würzburg, Department of Computer Science, HCI Group, University of Würzburg, Würzburg, Germany
Heyse, Joris Self-adaptive technologies for immersive trainings IDLab, Ghent University - imec, Ghent, Belgium
Hutton, Courtney Augmented Reality Interfaces for Semi-Autonomous Drones Illusioneering Lab, University of Minnesota, Minneapolis, Minnesota, United States
Hegazy, Muhammad Immersive Gamified Environments (IGE) as an Approach to Assess Subjective Qualities of Daylighting in Architectural Spaces Graduate School of Engineering, Osaka University, Suita, Japan
Maloney, Divine Embodied Virtual Avatars and Potential Negative Effects on Implicit Racial Bias School of Computing, Human Centered Computing, Clemson University, Clemson, South Carolina, United States
Chakravarthula, Praneeth Auto-focus Augmented Reality Eyeglasses for both Real World and Virtual Imagery Computer Science, UNC Chapel Hill, Chapel Hill, North Carolina, United States
Bönsch, Andrea Joint Locomotion with Virtual Agents in Immersive Environments Visual Computing Institute, RWTH Aachen University, Aachen , NRW, Germany
Balint, Beata Noemi Designing VR for Teamwork: The Influence of HMD VR Communication Capabilities on Teamwork Competencies University of Portsmouth, Portsmouth, United Kingdom
Vovk, Alla Dimensionality of Augmented Reality Spatial Interfaces Performance Augmentation Lab, Oxford Brookes University, Oxford, United Kingdom

We are looking forward to seeing you in Osaka!

Best Regards,
The Doctoral Consortium Chairs

  • Aleshia Hayes, University of North Texas, USA
  • Jason Orlosky, Osaka University, Japan
  • Pete Willemsen, University of Minnesota Duluth, USA
  • Tonja Machulla, Ludwig Maximilians University, Germany

doctoralconsortium2019 [at] ieeevr.org